(AI-translation from the Swedish original.) "Computer games are among the most complicated forms of software one can imagine. If we can preserve games, we can preserve everything." This is the view of Janet Delve, a researcher at the School of Creative Technologies, University of Portsmouth. She participated in an exciting conference at the Technical Museum on April 28 about how we should handle the new form of digital cultural heritage represented by computer games. "Save Game!" was the headline for the day, arranged in exemplary cooperation between the Technical Museum and Datamuseet IT-ceum.
Peter Du Rietz at the Technical Museum began the day with a reminder that memory institutions face unique challenges – you can't preserve games like you preserve books. Imagine a library where the words on every book page fade away within thirty to forty years. This is the future perspective of digital memory, and we must find ways to handle this condition.
For Jason Scott, from the American non-profit organization Internet Archive, the solution is emulation: copying older games into new formats, detached from consoles and hardware. Internet Archive has so far made 26,000 older games available for free online.
The legal deposit law has been revised to also include, among other things, computer games, but this is not enough. In Sweden, the Royal Library therefore works with new methods – contacting publishers, actively collecting, and trying, as Bengt-Olof Ågetoft expressed it, to "think ethnographically" and place the games in a holistic context. However, what is collected is only a fraction of all games.
In Finland, Niklas Nylund told, the Technical Museum in Helsinki, the new Game Museum in Tampere (opening 2017!) and the Espoo Museum have formulated a joint strategy for preserving Finnish gaming culture. And cooperation will undoubtedly be needed, also in Sweden. But in order for that cooperation to succeed, there are two key groups: one is game developers, the other is the players themselves. Fredrik Wester, CEO of game developer Paradox, and Per Strömbäck, spokesperson for Dataspelsbranschen, were both somewhat surprised to hear their industry referred to as cultural heritage. But at the same time open to cooperation: Contact us, and we'll see what we can do!
It's nice to note that the Centre for Business History has already made that contact ahead of our planned project to document the history of the gaming industry!



